See full source and commit history in GitHub
 


 VERSION 0.2.2

7.2.2017

  • New map: Factory2
  • Jump pads!
  • New flamethrower
  • Dead meat
  • Sliding & wall running changed slightly
  • Bug fixes
  • Some bug fixes I already forgot about
  • Some other stuff I also forgot

 

 
 
 
 
 
 
 
 
 
 
 


 VERSION 0.2.1

3.1.2017

  • New GUI mostly in place (Max hp = 100)
  • New mode: Gungame – Thanks Henningstone!
  • New numeric damage indicators
  • New sword skin – Thanks MadPezkoh
  • Assault rifle replaces with similar laser rifle, mainly for building & ai enemies
  • Bug fixes
  • Some stuff ready for next gamemode
  • Some minor stuff I already forgot about

 

 


 VERSION 0.2.0

9.11.2016

  • CTF fully supported
  • better gameplay feel
  • new weapon selection
  • new building system
  • new map – CTF3
  • votes to change gamemode in server

 

 

 

 

 


 VERSION 0.1.9

9.10.2016

  • new map: lab2
  • acid pools
  • conveyor belts
  • new blood
  • ground blood enabled by default, turn it on for new blood

 

 

 


 version 0.1.8

11.9.2016

lab11

  • 2 new maps: factory1 & lab1
  • new tilesets
  • flame traps
  • sliding improved
  • ground blood disabled by default, as it caused issues for some players

 

 

 

 


VERSION 0.1.7

30.8.2016

new_turrets1

  • turrets
  • tool boxes
  • other fixes

 

 

 

 


VERSION 0.1.6

19.8.2016

slide1

  • new core mechanic: Sliding – you can pass players, monsters and mines by sliding
  • AI improvements
  • small fixes

 

 

 


VERSION 0.1.5

15.8.2016

  • new game mode: Infection
  • land mines & electro mines
  • weapon dropping (default key f)
  • other fixes

 


VERSION 0.1.4

9.8.2016

bodies1

  • unix build
  • changeable body skins
  • AI improvements
  • spectator mode fixed
  • other small improvements

 


VERSION 0.1.3

6.8.2016

fastweaponpick1

  • visual effect for weapon pickup
  • fast weapon change on pickup
  • hats, hairs and small fixes

 

 

 


First release

3.8.2016