See full source and commit history in GitHub
VERSION 0.5.0
20.9.2020
- Hook is back, replacing the hand turbo
- New jetpack physics
- Improved skin system
- Gamemode vote menu at the end of round
- PvE reactor defence is back (Invasion will be back someday)
- Two new items
- New lighting
- Many small improvements
VERSION 0.4.10
5.8.2018
- New weapon: Cluster grenade launcher
- New enemies for invasion: Crawlers & big crawlers
- Minor balance changes
VERSION 0.4.9
27.7.2018
- New building: Shield generator
- Melee collision to own / teams building is disabled
- Minor client optimization
- Bug fixes
VERSION 0.4.8
21.7.2018
- Spinning weapons
- New weapon: Hammer
- New map: Tower (battle royale)
- Platforms
- New layout for DM maps
- Other balance & gameplay improvements
VERSION 0.4.7
7.7.2018
- New gamemode: Ball
- Wearable items – Masks
- New item: Invisibility device
- Bigger maps for battle royale
- Server variable for infinite grenades (sv_infinitegrenades)
VERSION 0.4.6
24.6.2018
- New gamemode: Reactor Defense (Counter Strike rules)
- Second block type
- New item: Supply grenade
- New item: Tool
- Shopping system (press E / inventory key near vending machine)
- Minor fixes and improvements
VERSION 0.4.5
1.5.2018
- Laser walls now open for allies
- New laser wall sprite
- Usable item that resurrects one dead ally
- Bazooka’s max damage reduced to 90
- Grenade’s damage increased to 120
- Server stability fixes
VERSION 0.4.4
29.4.2018
- Building blocks
- Some physics to some of the buildings
- New bouncer projectile explosion sound
- Separate key for opening building menu (default: R)
- Map toolboxes to 99, picking one now gives 4 boxes
VERSION 0.4.3
21.4.2018
- Screenshake is back
- Can’t shoot through thin walls anymore
- Player’s weapon data is sent in spectator mode
- Pickups have better physics
- Shield item
- Weapon levels are now displayed in inventory
- Overcharger item – you can use it in inventory to level up a weapon
- Enemies in invasion now get stronger
- Roll dash now gives a fuel boost
- …and other minor fixes
VERSION 0.4.2
14.4.2018
- Battle Royale config(aka survival deathmatch)
- Bug fixes
- Minor optimization
- New level layout for pvp levels
- Small physics improvements
VERSION 0.4.1
7.4.2018
- Weapon upgrades
VERSION 0.4.0
2.4.2018
- Lots of improvements to weapons, movement, levels etc.
VERSION 0.3.2
8.8.2017
- Armor pickups
- Menu background animation
- Background objects to generated level
- Rising acid level to survival mode (on timeout)
- New invasion maze type
- New enemies to invasion
- Other minor fixes
VERSION 0.3.1
29.7.2017
- 64 player support (max 16 for invasion)
- New droid enemy (invasion)
- improved map generation
- map generation for dm, tdm & ctf
- physic changes to movement & jetpack
- new base AI to invasion
- action spectator mode (survival only)
- Bug fixes
- Other minor fixes
VERSION 0.3.0
17.6.2017
- New mode: Reactor Defence
- New main menu
- New building: teslacoil
- Turrets can now be placed on ceiling
- Another new skin (by Ravie)
- New tileset (by Ravie)
- New skin for sword (by Ravie)
- Improved pathfinding for AI
- Minor fixes
VERSION 0.2.8
27.5.2017
- Level 2 weapon upgrades
- New skin (by Ravie)
- Spectator mode in survival fixed
- Minor fixes
VERSION 0.2.7
22.5.2017
- Weapon upgrades (upgrade for each weapon)
- Lightning walls
- Balance changes for invasion
- Minor fixes
VERSION 0.2.6
13.5.2017
- New core mechanic, hanging
- Warning lines for death rays
- Loud speakers to invasion, environmental music
- 2 new map templates for invasion
- Minor fixes
VERSION 0.2.5
6.5.2017
- Procedural map generating in Invasion mode
- New core mechanic, slide jump kick (down + jump)
- New eyes & hats / hairs
- Reworked walker AI
- Lots of minor fixes & improvements
VERSION 0.2.4
10.4.2017
- New skins
- New jetpack & turbo effect
- Fuel max doubled
- Gamepad (xbox 360) bindings updated
- Bug fixes and minor improvements
VERSION 0.2.3
25.3.2017
- New weapon: Slime Sweeper
- New game mode: Invasion (1-4 player co-op mode)
- New tilesets: lab2 & warehouse
- New maps: lab4, box 3, 4 & 5, inv1 – 21
- Some more variation to bot skins
- New effect for chainsaw
- Some new weapon skins (by MadPezkoh)
- Some other stuff I forgot
VERSION 0.2.2
7.2.2017
- New map: Factory2
- Jump pads!
- New flamethrower
- Dead meat
- Sliding & wall running changed slightly
- Bug fixes
- Some bug fixes I already forgot about
- Some other stuff I also forgot
VERSION 0.2.1
3.1.2017
- New GUI mostly in place (Max hp = 100)
- New mode: Gungame – Thanks Henningstone!
- New numeric damage indicators
- New sword skin – Thanks MadPezkoh
- Assault rifle replaces with similar laser rifle, mainly for building & ai enemies
- Bug fixes
- Some stuff ready for next gamemode
- Some minor stuff I already forgot about
VERSION 0.2.0
9.11.2016
- CTF fully supported
- better gameplay feel
- new weapon selection
- new building system
- new map – CTF3
- votes to change gamemode in server
VERSION 0.1.9
9.10.2016
- new map: lab2
- acid pools
- conveyor belts
- new blood
- ground blood enabled by default, turn it on for new blood
version 0.1.8
11.9.2016
- 2 new maps: factory1 & lab1
- new tilesets
- flame traps
- sliding improved
- ground blood disabled by default, as it caused issues for some players
VERSION 0.1.7
30.8.2016
- turrets
- tool boxes
- other fixes
VERSION 0.1.6
19.8.2016
- new core mechanic: Sliding – you can pass players, monsters and mines by sliding
- AI improvements
- small fixes
VERSION 0.1.5
15.8.2016
- new game mode: Infection
- land mines & electro mines
- weapon dropping (default key f)
- other fixes
VERSION 0.1.4
9.8.2016
- unix build
- changeable body skins
- AI improvements
- spectator mode fixed
- other small improvements
VERSION 0.1.3
6.8.2016
- visual effect for weapon pickup
- fast weapon change on pickup
- hats, hairs and small fixes
First release
3.8.2016