See full source and commit history in GitHub
 


VERSION 0.5.0

20.9.2020

 

  • Hook is back, replacing the hand turbo
  • New jetpack physics
  • Improved skin system
  • Gamemode vote menu at the end of round
  • PvE reactor defence is back (Invasion will be back someday)
  • Two new items
  • New lighting
  • Many small improvements

 


VERSION 0.4.10

5.8.2018

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

  • New weapon: Cluster grenade launcher
  • New enemies for invasion: Crawlers & big crawlers
  • Minor balance changes

 


VERSION 0.4.9

27.7.2018

 

  • New building: Shield generator
  • Melee collision to own / teams building is disabled
  • Minor client optimization
  • Bug fixes

 


VERSION 0.4.8

21.7.2018

 
 
 
 
 
 
 
 
 
 
 
 

  • Spinning weapons
  • New weapon: Hammer
  • New map: Tower (battle royale)
  • Platforms
  • New layout for DM maps
  • Other balance & gameplay improvements

 
 
 
 
 


VERSION 0.4.7

7.7.2018

  • New gamemode: Ball
  • Wearable items – Masks
  • New item: Invisibility device
  • Bigger maps for battle royale
  • Server variable for infinite grenades (sv_infinitegrenades)

 
 
 
 
 
 
 
 
 
 
 


VERSION 0.4.6

24.6.2018

  • New gamemode: Reactor Defense (Counter Strike rules)
  • Second block type
  • New item: Supply grenade
  • New item: Tool
  • Shopping system (press E / inventory key near vending machine)
  • Minor fixes and improvements

 
 
 
 
 
 
 
 
 
 
 


VERSION 0.4.5

1.5.2018

  • Laser walls now open for allies
  • New laser wall sprite
  • Usable item that resurrects one dead ally
  • Bazooka’s max damage reduced to 90
  • Grenade’s damage increased to 120
  • Server stability fixes

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


VERSION 0.4.4

29.4.2018

  • Building blocks
  • Some physics to some of the buildings
  • New bouncer projectile explosion sound
  • Separate key for opening building menu (default: R)
  • Map toolboxes to 99, picking one now gives 4 boxes

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


VERSION 0.4.3

21.4.2018

  • Screenshake is back
  • Can’t shoot through thin walls anymore
  • Player’s weapon data is sent in spectator mode
  • Pickups have better physics
  • Shield item
  • Weapon levels are now displayed in inventory
  • Overcharger item – you can use it in inventory to level up a weapon
  • Enemies in invasion now get stronger
  • Roll dash now gives a fuel boost
  • …and other minor fixes

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


VERSION 0.4.2

14.4.2018

  • Battle Royale config(aka survival deathmatch)
  • Bug fixes
  • Minor optimization
  • New level layout for pvp levels
  • Small physics improvements

 
 
 
 
 
 
 
 
 


VERSION 0.4.1

7.4.2018

  • Weapon upgrades

 
 
 
 
 
 
 
 
 


VERSION 0.4.0

2.4.2018

  • Lots of improvements to weapons, movement, levels etc.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


VERSION 0.3.2

8.8.2017

  • Armor pickups
  • Menu background animation
  • Background objects to generated level
  • Rising acid level to survival mode (on timeout)
  • New invasion maze type
  • New enemies to invasion
  • Other minor fixes

 
 
 
 
 
 
 
 
 
 


VERSION 0.3.1

29.7.2017

  • 64 player support (max 16 for invasion)
  • New droid enemy (invasion)
  • improved map generation
  • map generation for dm, tdm & ctf
  • physic changes to movement & jetpack
  • new base AI to invasion
  • action spectator mode (survival only)
  • Bug fixes
  • Other minor fixes

 
 
 
 


 VERSION 0.3.0

17.6.2017

  • New mode: Reactor Defence
  • New main menu
  • New building: teslacoil
  • Turrets can now be placed on ceiling
  • Another new skin (by Ravie)
  • New tileset (by Ravie)
  • New skin for sword (by Ravie)
  • Improved pathfinding for AI
  • Minor fixes

 
 
 
 


 VERSION 0.2.8

27.5.2017

  • Level 2 weapon upgrades
  • New skin (by Ravie)
  • Spectator mode in survival fixed
  • Minor fixes

 
 
 
 


 VERSION 0.2.7

22.5.2017

  • Weapon upgrades (upgrade for each weapon)
  • Lightning walls
  • Balance changes for invasion
  • Minor fixes

 
 
 
 
 
 
 
 
 
 
 
 
 


 VERSION 0.2.6

13.5.2017

  • New core mechanic, hanging
  • Warning lines for death rays
  • Loud speakers to invasion, environmental music
  • 2 new map templates for invasion
  • Minor fixes

 
 
 
 
 
 
 
 
 


 VERSION 0.2.5

6.5.2017

  • Procedural map generating in Invasion mode
  • New core mechanic, slide jump kick (down + jump)
  • New eyes & hats / hairs
  • Reworked walker AI
  • Lots of minor fixes & improvements

 
 
 
 
 
 


 VERSION 0.2.4

10.4.2017

  • New skins
  • New jetpack & turbo effect
  • Fuel max doubled
  • Gamepad (xbox 360) bindings updated
  • Bug fixes and minor improvements

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


 VERSION 0.2.3

25.3.2017

  • New weapon: Slime Sweeper
  • New game mode: Invasion (1-4 player co-op mode)
  • New tilesets: lab2 & warehouse
  • New maps: lab4, box 3, 4 & 5, inv1 – 21
  • Some more variation to bot skins
  • New effect for chainsaw
  • Some new weapon skins (by MadPezkoh)
  • Some other stuff I forgot

 


 VERSION 0.2.2

7.2.2017

  • New map: Factory2
  • Jump pads!
  • New flamethrower
  • Dead meat
  • Sliding & wall running changed slightly
  • Bug fixes
  • Some bug fixes I already forgot about
  • Some other stuff I also forgot

 

 
 
 
 
 
 
 
 
 
 
 


 VERSION 0.2.1

3.1.2017

  • New GUI mostly in place (Max hp = 100)
  • New mode: Gungame – Thanks Henningstone!
  • New numeric damage indicators
  • New sword skin – Thanks MadPezkoh
  • Assault rifle replaces with similar laser rifle, mainly for building & ai enemies
  • Bug fixes
  • Some stuff ready for next gamemode
  • Some minor stuff I already forgot about

 

 


 VERSION 0.2.0

9.11.2016

  • CTF fully supported
  • better gameplay feel
  • new weapon selection
  • new building system
  • new map – CTF3
  • votes to change gamemode in server

 

 

 

 

 


 VERSION 0.1.9

9.10.2016

  • new map: lab2
  • acid pools
  • conveyor belts
  • new blood
  • ground blood enabled by default, turn it on for new blood

 

 

 


 version 0.1.8

11.9.2016

lab11

  • 2 new maps: factory1 & lab1
  • new tilesets
  • flame traps
  • sliding improved
  • ground blood disabled by default, as it caused issues for some players

 

 

 

 


VERSION 0.1.7

30.8.2016

new_turrets1

  • turrets
  • tool boxes
  • other fixes

 

 

 

 


VERSION 0.1.6

19.8.2016

slide1

  • new core mechanic: Sliding – you can pass players, monsters and mines by sliding
  • AI improvements
  • small fixes

 

 

 


VERSION 0.1.5

15.8.2016

  • new game mode: Infection
  • land mines & electro mines
  • weapon dropping (default key f)
  • other fixes

 


VERSION 0.1.4

9.8.2016

bodies1

  • unix build
  • changeable body skins
  • AI improvements
  • spectator mode fixed
  • other small improvements

 


VERSION 0.1.3

6.8.2016

fastweaponpick1

  • visual effect for weapon pickup
  • fast weapon change on pickup
  • hats, hairs and small fixes

 

 

 


First release

3.8.2016